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Enchanters

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MYTHMGENCH16EN
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$34.89 $29.66

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Number of Players 2-4
Playtime 30-60 Min
Suggested Ages 14+
Designer(s) Rafał Cywicki, Jacek Gołębiowski
Publisher Mythic Games

In the fantasy card-drafting game Enchanters, you will create an artifact and upgrade it each turn. Each card you take retains some of its power. As you grow stronger, you can take on more powerful monsters and, if you plan well, even beat a dragon.

To set up the game, every player takes five crystals, then you shuffle together as many kingdom decks as the number of players, then lay out six cards (either items of enchantments) on the journey track. In the game, players will take turns to embark on quests, collecting cards from the journey track by paying with crystals. Acquired cards are placed into adjacent stacks, with something like "Long Sword" going into the item stack and cards like "of Fire" going into the enchantment stack; combined, these cards make the "Long Sword of Fire", and cards grant both temporary bonuses (upper icons and skills) and permanent ones (bottom icons).

Players can attack approaching monsters and defeat them in a simple combat encounter to score points. In combat, you will compare your defense against the monster's strength to determine whether you receive damage. Then, you need to accumulate as much attack as the monster's health to beat it. You will keep defeated cards as trophies.

From time to time, you will rest in the village to gain crystals or heal wounds. If you do, discard the first card from the journey track. At the end of every turn, replenish the journey track to six cards.

The game is over when the last card is taken or discarded.

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