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Make Make (Minor Damage)

In stock
Circotel
DA-HPS-CIRMM001
$47.89 $43.10

( You save:  $4.79)

$43.10

PLEASE NOTE: This product has been discounted due to minor damage to the box. Our Dents & Dings products are not ideal for the collector looking for a mint copy of a game, but for those that are less concerned about the box appearance. All damage is superficial and has not impacted the game components in any way. All Dents & Dings products are final sale and are not eligible for return.

Number of Players 3-4
Playtime 20-40 Min
Suggested Ages 12+
Designer(s) Pablo A. Carlier B., Patricio Herrera, Joselyne Millán Venegas
Publisher Circotel

IIn the strategy game Make Make, each person is the chief of one of the clans that inhabit Rapa Nui. Each clan seeks control of the island's territories, which allows them to perform the ceremonial rites dedicated to the god Make Make, who will then make the chief of the clan the new Ariki of the island that will govern and give prosperity to the Rapanui people.

IEach player begins the game with one chief token, five Tangata Manu tokens, and eleven dominance tokens. Twelve Moai tokens are put to the side, and the Make Make figure is placed in the center of the game board, which has a trapezoidal-shaped hex grid on it, with the intersection of any three hexes (called "territories") being marked as a ceremonial ground. The six territories surrounding Make Make are considered "sacred territories".

IA turn is comprised of a dominance phase, then a ceremonial phase. In the dominance phase, each player choses one of three actions:

  • Take control of a neutral territory by putting one or more of your dominance tokens on this hex, whether with or without your chief; a chief is worth three dominance tokens.
  • Take control of a territory owned by another player by putting more dominance tokens in this hex than they have; the other player returns all of their tokens to their reserve.
  • Withdraw from a territory by returning all but one of your dominance token to your reserve.

IIf you ever control at least three sacred territories and more sacred territories than any of the other player, then you gain control of Make Make (possibly from another player), placing the figure in front of you. No player may place tokens in the central space, even after Make Make has been claimed.

IDuring the ceremonial phase, if you control a territory and control all of its surrounding territories and have your chief token and at least Tangata Manu on these territories, then you return tokens on this surrounded territory to your reserve and put a Moai on this territory instead. A territory with a Moai on it is considered to be controlled by all of the clans, and a Moai cannot be removed from the game board.

INext in the ceremonial phase, if you control three territories surrounding a ceremonial ground, you place one of your Tangata Manu tokens on this ceremonial ground. If you lose control of one of these territories, remove your Tangata Manu from the board and return it to your reserve.

IIf you have all of your Tangata Manu tokens on the board and you have the Make Make token in front of you, you win instantly.

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