Mouseover image to zoom

Sold Out

The Quest for El Dorado: Heroes & Hexes

Out of stock
Ravensburger
RAV26790
Earn 24 Bandit Bucks when you order this product!
$24.89
Number of Players 2-4
Playtime 30-60 Min
Suggested Ages 10+
Designer(s) Reiner Knizia
Publisher Ravensburger
Base Game The Quest for El Dorado

The Quest for El Dorado: Heroes & Hexes has three new double-sided terrain tiles that add a new element to the game: curses. When a player stops on a demon space, they must draw and show a curse token to see how they're affected. Maybe they have to throw certain cards before they can travel on a particular type of terrain, or perhaps other explorers will move while the cursed one is paralyzed, or maybe you will be afflicted by a demon, specifically a demon card that's shuffled into your deck and does nothing but frustrate you or get transformed into a half-coin every time you see it.

Why would you go to a demonic location when bad things would happen to you?
Moving to that space doesn't cost a card, so you might just be cheap, however, some demon spaces have tunnels that allow you to move directly from one hex on a tile to another on that same tile.

Is that free space worth the punishment you might suffer? The expansion has 2 blockades that bear a demon symbol, and if you're the first to break such a blockade on your quest across the map, you must suffer the curse that follows.

To play with this expansion, you need to use the "Caves" variant of The Quest for El Dorado base game in which mountains are loaded with cave tokens. This expansion has new cave tokens to be mixed with those of the base game, as well as 4 new types of expedition cards (with three copies of each) that can be pulled into the market once a stall opens.

Each player starts the game with one of 4 familiars (dealt out at random) in their hand, with each familiar having a repeating power and a one-shot bonus power.

For more ways to juice up your deck, you can visit one of the 3 tavern spaces in the game. When you do this, you pull the top 3 hero cards of the 10 card deck, place one of those heroes in your hand (after which it becomes a regular part of your deck), then shuffle the other two heroes into the deck.

Only one hero per adventuring party!

The expansion offers 6 suggested map set-ups — all at medium or hard levels, and all with three new terrain tiles — as well as guidelines for creating maps yourself.

Success! You're subscribed! You'll be hearing from the Bandit soon!
This email has already been registered